TL;DR: Should I hire or go to an agency?

Hiring in-houseTeam Augmentation
Time to get someone working42+ days to hire, then 3+ months to full productivityDays. Usually under 2 weeks.
Year one true cost (senior dev)£109,000-£112,000Lower total. No recruitment fee, no employer NI, no pension, no equipment.
Recruitment fee15-25% of salary (~£14,000 at £70k)£0
Risk of a bad hire95% of UK businesses made at least one bad hire. Cost: 1.5-4x annual salary.Swap them out. Same week. No tribunal, no redundancy.
Scaling upNew recruitment process per person. 42+ days each.Call us. Days, not months.
Scaling downRedundancy process, notice periods, legal risk.Engagement ends. No strings.
When it’s cheaper24+ months, stable scope, hire works out and stays.Under 12 months, variable scope, urgent timelines.
Hidden costsOnboarding, equipment, management time, retention risk, turnover (avg 35%/year).When it’s cheaper

The hire that costs more than you think

Let’s say you need a senior software developer. You post the role, run the recruitment process, and hire someone at £70,000 a year. That’s the number in the contract. That’s not the number you’ll actually spend.

Here’s what the first year really looks like.

The salary is £70,000. On top of that, your employer’s National Insurance contribution is 15% on earnings above £5,000. That’s roughly £9,750. The workplace pension adds another 3% to qualifying earnings, approximately £1,900. So before your new hire writes a single line of code, the annual employment cost is already around £81,650.

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But we haven’t started yet.

If you used a recruitment agency, the fee is typically 15-25% of the first-year salary. At 20% on a £70,000 role, that’s £14,000. Gone. Non-refundable if the person leaves after the rebate period.

Equipment. Laptop, monitors, licenses, and development tools. Budget £2,000 – £ 5,000 for setup.

The average time to fill a developer role in the UK is 42 days. During those 42 days, whatever work that person was supposed to do isn’t getting done. If you have a team waiting on that hire to start a workstream, the delay costs you in missed deadlines, deferred features, or overtime from existing staff covering the gap.

Then comes onboarding. Research consistently shows that new developers take 8-26 weeks to reach full productivity, depending on the complexity of the codebase and the quality of your documentation. Let’s be generous and say 12 weeks. That’s three months of reduced output while paying full salary.

Let’s add it all up for year one

Base salary plus employer costs: ~£81,650. Recruitment agency fee: ~£14,000. Equipment and tools: ~£2,500. Reduced productivity during onboarding (3 months at ~50% capacity): equivalent of ~£10,200 in lost output. Job board postings and screening time: ~£1,000-2,000.

Realistic first-year total: £109,000-£112,000. For one developer.

And that assumes the hire works out.

When the hire doesn’t work out

Here’s the number that should keep you up at night: 95% of UK businesses admit to making at least one bad hiring decision every year. 16% of new employees leave within the first twelve months, and the CIPD reports that 35% of employees leave their employer every year across all roles.

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When a hire fails, you don’t just lose what you spent. You lose it twice. Once on the person who didn’t work out, and again on finding and onboarding their replacement. The Recruitment and Employment Confederation puts the cost of a bad hire at around £ 132,000 for a manager-level £ 42,000 role when you factor in everything.

For a senior developer at £70,000? Research suggests the true cost of a bad hire ranges from 1.5 to 4 times the annual salary. Even at the conservative end, that’s over £100,000 in total damage, depending on how long you take to act.

And the non-financial cost is often worse. The team spent weeks getting the new person up to speed. Code was written that now needs reviewing or rewriting. Architectural decisions were made by someone who didn’t fully understand the system. Your existing developers, the ones you can’t afford to lose, got frustrated covering for underperformance. Some of them quietly started updating their own CVs.

A bad hire doesn’t just waste money. It damages the team you already have.

What augmentation actually costs

Now, let’s run the same scenario with team augmentation.

You need a senior developer. You tell us the role, the tech stack, and the timeline. Within days, not weeks, you’ll meet the actual person who’ll join your team.

Our rates for a senior developer are significantly lower than the true first-year hiring cost. Let’s compare each cost element side by side so you can see the differences clearly.

A typical team augmentation engagement for a senior developer is billed at actual hours worked, on a weekly basis. No recruitment fee, employer NI contributions, pension, or equipment costs. No sick pay, holiday cover, or benefits package to manage.

For a 6-month engagement at full-time hours, the augmentation cost is close to just the salary portion of a permanent hire. Unlike hiring, there’s no £14,000 recruitment fee, no 3-month ramp-up period, and no risk of absorbing replacement costs if it doesn’t work out.

Because here’s the key difference: if the augmented developer isn’t right, you swap them out. No employment tribunal risk, redundancy process, or notice period. Just a conversation and a replacement.

And when the project winds down? The engagement ends. No awkward “we don’t have enough work for you” conversation, redundancy costs, no guilt.

The hidden cost nobody talks about: speed.

Time is the most expensive thing by comparison, and it’s the one most people forget to factor in.

Hiring takes an average of 42 days in the UK. Some senior roles take 3-4 months to fill. During that time, your project is either stalled or your existing team is stretched.

With augmentation, the gap between “we need someone” and “they’re in our standups” is typically measured in days. Sometimes a week. Rarely more than two.

If your project has a hard deadline, a client waiting, a market window closing, or a competitor shipping before you do, the speed difference alone can be worth more than any cost comparison. A feature delivered two months earlier can mean revenue that wouldn’t have existed. Launching a product on time rather than late can mean the difference between keeping and losing a client.

You can’t put a recruitment fee refund on a missed market opportunity.

The flexibility premium

Permanent hires are fixed costs. They’re on the payroll whether there’s work for them or not. Most of the year, that’s fine. But businesses aren’t static.

Scope changes. Clients scale up or scale down. A big contract lands, and suddenly you need three more people. A project ends, and you have developers with nothing to do.

With augmentation, you match your team size to actual demand. Need three developers this month and two next month? Done. Need a React specialist for twelve weeks, and then they’re finished? Done. Need to pause development for a quarter while you figure out strategy? Done.

Try doing that with permanent staff.

The companies we’ve worked with for 3+ years didn’t plan for multi-year engagements. They started with a specific need, we delivered, and the engagement grew or shrank as their business changed. That flexibility is built into the model. With hiring, it’s built into redundancy law.

When hiring actually makes more sense.

Augmentation isn’t always the answer.

If you need someone who’ll be embedded in your company for 3+ years with no scope changes, a permanent hire will be cheaper in the long run. The recruitment fee amortises over time, the institutional knowledge deepens, and the total annual cost drops below what you’d pay for augmentation.

If you’re building a core team around a product you’ll develop for a decade, you want permanent people who own it completely.

If your company culture is a competitive advantage and you need people who breathe it daily, that’s harder to achieve with external team members (though not impossible, as our multi-year partnerships show).

The real answer isn’t “always hire” or “always augment.” It’s knowing which one fits the situation.

A side-by-side comparison

Here’s what the numbers look like for a senior developer over different timeframes:

3-month engagement:
Hiring: Impossible. You won’t even have someone onboarded in 3 months. The recruitment process alone takes 6-8 weeks, plus the notice period and onboarding.
Augmentation: Developer is contributing from week one. You pay for exactly what you use. Engagement ends cleanly.

6-month engagement:
Hiring: £55,000-£65,000 all-in (half-year salary + employer costs + pro-rata recruitment fee + onboarding productivity loss). And if they leave after 6 months, you start over.
Augmentation: Comparable or lower total cost, no recruitment fee, no ramp-up loss, no exit risk.

12-month engagement:
Hiring: £109,000-£112,000 all-in for year one (salary, employer costs, recruitment fee, onboarding, equipment, and risk).

Augmentation: Higher monthly rate, but zero recruitment fee, no onboarding cost, no exit risk, and total flexibility.

24+ months:
Hiring starts to win on pure cost. But only if the hire works out, stays, and the scope remains constant. That’s a lot of “ifs.” But we’ve seen different situations too.

What this means for your next decision

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Next time you have a gap in your team, before you call a recruiter, ask yourself these questions:

How long do you actually need this person? If it’s under 12 months, augmentation is almost certainly cheaper and faster.

How urgent is it? If your timeline is measured in days, not months, hiring isn’t an option.

How certain is the scope? If there’s any chance the project scales down, finishes, or changes direction, augmentation gives you an exit that hiring doesn’t.

Can you absorb a bad hire? If a failed recruitment would seriously damage your timeline or your team, the risk reduction alone justifies augmentation.

Do you have the infrastructure to onboard quickly? If your codebase is well-documented, has good tests, and follows clear processes, both hiring and augmentation work. If it’s not, an experienced augmented developer who’s seen dozens of codebases will navigate the chaos faster than a new hire who’s only ever worked in one environment.

The real math

Hiring a senior developer in the UK realistically costs £109,000 – £112,000 in year one, factoring in all expenses, time and turnover risks. Augmentation lets you move faster, minimise risk, and scale as needed. The right choice balances cost, speed, risk, and flexibility for your project.

Team augmentation costs more per hour but less per outcome. You get someone productive in days, not months. At the same time, you carry zero recruitment risk. You scale up or down without having to have redundancy conversations. And if it’s not working, you fix it the same week.

Neither model is universally better. But one of them is almost certainly better for what you need right now.


We recently launched Team Augmentation as an official service. If you want to talk through which model fits your situation, no pitch, just an honest conversation, get in touch.


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